Oath of Blood introduces attribute support, which is mainly decks built around a single Creature archetype, to the game of Dragoborne. A deck based around Machines is one such deck, and it all revolves around The End of Tides. The End of Tides is quite an amazing specimen of a card. A powerful card that’s able to strike all Forts in one attack, while also removing blockers with its Dragocross ability, and all you need to do is get a measly 8 Machine Creatures into the Discard Pile. Sounds simple, right?
The first obstacle we’ll notice is that we need to get eight Machines into our Discard Pile. For that, we’ll need to use cards like The Experiment and Devastator Boar to get cards into our Discard Pile. It’s the quickest way to get Machine Creatures discarded, and we’re using Machine cards to do it. Once we have at least six Machine in your Discard Pile, we can then use Vessel of the End for one final push to get to eight, then summon The End of Tides from our hand. Now what?
Well, the two main things that can stop The End of Tides are Ambushes and Fort Burst effects. Ambushes can stop or even destroy The End of Tides without much of a fuss, while Fort Bursts can limit the destruction of barriers, or even nullify it altogether. Thankfully, Tir Na Nog has our answer to these two problems in Eleanor, Queen of Storm and Amarok, Lone Avenger.
The final aspect is that The End of Tides doesn’t really get to do enough when it attacks. Sure, it can rest blockers, but if there’s a lot of blockers, or Dragoshields available, it won’t get to do damage. And even if it does get through, that’s only one damage, and you’ll need follow-up attackers to deal with the remaining forts. You can break each fort once, forcing an opponent to have to defend all three weakened forts, but a card like Aldienne, Verdant Protector can just move Forts around to better defend against the incoming attack. You’re better off using a combination of tactics and support cards, like Power of a Conqueror and Violent Gale, to help stem the tide.
The general play you’ll want to follow is to strike hard early, forcing an opponent into a weaker defensive position, while moving Machine Creatures to your Discard Pile via effects. With access to resource acceleration and card draw, consistency comes naturally. Once you’ve played The End of Tides, your support cards should ensure a quick and decisive victory. I would recommend going with two Green and one Blue banner to start, but you can exchange the second Green banner for Yellow (for Yvel, Lord of the Skies) or Black (for Death Trap) to suit your tastes.